Cleric

Source: “D&D 3.5 Players Handbook”

HP: 1d8

- Base Fort. Ref. Will - - Spells per day - - - - - -
Level Attack Bonus Save Save Save Special 0 1 2 3 4 5 6 7 8 9
1st +0 +2 +0 +2 Turn or rebuke undead 3 1+1
2nd +1 +3 +0 +3 - 4 2+1
3rd +2 +3 +1 +3 - 4 2+1 1+1
4th +3 +4 +1 +4 Bonus Feat 5 3+1 2+1
5th +3 +4 +1 +4 - 5 3+1 2+1 1+1
6th +4 +5 +2 +5 - 5 3+1 3+1 2+1
7th +5 +5 +2 +5 - 6 4+1 3+1 2+1 1+1
8th +6/+1 +6 +2 +6 Bonus Feat 6 4+1 3+1 3+1 2+1
9th +6/+1 +6 +3 +6 - 6 4+1 4+1 3+1 2+1 1+1
10th +7/+2 +7 +3 +7 - 6 4+1 4+1 3+1 3+1 2+1
11th +8/+3 +7 +3 +7 - 6 5+1 4+1 4+1 3+1 2+1 1+1
12th +9/+4 +8 +4 +8 Bonus Feat 6 5+1 4+1 4+1 3+1 3+1 2+1
13th +9/+4 +8 +4 +8 - 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1
14th +10/+5 +9 +4 +9 - 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1
15th +11/+6/+1 +9 +5 +9 - 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1
16th +12/+7/+2 +10 +5 +10 Bonus Feat 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1
17th +12/+7/+2 +10 +5 +10 - 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1
18th +13/+8/+3 +11 +6 +11 - 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1
19th +14/+9/+4 +11 +6 +11 - 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1
20th +15/+10/+5 +12 +6 +12 Bonus Feat 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1

Class Skills

The cleric’s class skills (and the key ability for each skill) are:
  • Concentration (Con)
  • Craft (Int)
  • Diplomacy (Cha)
  • Heal (Wis)
  • Knowledge (arcana) (Int)
  • Knowledge (history) (Int)
  • Knowledge (religion) (Int)
  • Knowledge (the planes) (Int)
  • Profession (Wis)
  • Spellcraft (Int)
Domains and Class Skills:
  • A cleric who chooses the Animal or Plant domain adds Knowledge (nature) (Int) to the cleric class skills listed above.
  • A cleric who chooses the Knowledge domain adds all Knowledge (Int) skills to the list.
  • A cleric who chooses the Travel domain adds Survival (Wis) to the list.
  • A cleric who chooses the Trickery domain adds Bluff (Cha), Disguise (Cha), and Hide (Dex) to the list.

Skill Points at 1st Level: (2 + Int modifier) × 4.

Skill Points at Each Additional Level: 2 + Int modifier.

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Cleric

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